...um...depends. We either shut off the air so we can hear it better, or we just gave it access to a whole lot of vents. [bad.] We still haven't found the key card, you're right. So we should go.
[there's another look around to see if there's anything useful before picking up his makeshift shield.] Come on. Map said this way, so let's see if we can track it and find the other chambers.
[time to go into the passageway! alex mentioned goo, so as they go he'll look up at the ceiling to try and look at the vent. does it look like it was opened recently? are there any other identifying features to the passageway as they walk?]
[ The vent and goo look about the same as when Alex checked it out...
Except now that they're right under it, there's a strange smell coming out of it? It's probably nothing. The vent doesn't look like anyone has used it recently, but it doesn't look fully solid, either.
The passageway right next to the observation room was lined with crates near the inside, but now that they've walked a little further, they'll find that there's no wall. They can see the middle contraption, which seems to be some huge, odd machine on a suspended platform only accessible via the walkways. Don't trip! The hole goes deep. The space above them is empty as well.
There are odd looking, glowing containers suspended above the closest walkway they can see from here. The other one, also visible thanks to the power of no walls, seems to have had better days; it starts at the platform and ends a good distance before other side. Hm. ]
[truly hate asking, but yeah, can he identify the smell if he focuses? there are crates, so he'll stop to take a look and see if he can push them around, look around them, or if they open.]
Yeah...and that machine in the middle might've been whatever was holding the monster. Which walkway do you wanna take?
[ It's almost cloyingly sweet? If Sora stands close trying to identify it, he'll find himself very quickly developing a headache.
The crates are too heavy to move, and sealed shut. Maybe if he had something to pry them open? There's a faded logo on all of them, and some are labelled with a warning sign for hazards.
I'll give Alex this and say she's walked enough to get a room. The door is labeled with a 1, but it looks like unlike the flashing red lights here, the ones in there are completely shut off, so it's hard to make anything out. It looks like there are more people sized experimental tubes in there, though. The door should be automatic, but does not budge even if she attempts to pry it open. Hmm. ]
I think can see more tubes in here, but the lights aren't on. There were way more than just those ones near the observation room...
[ she will give the door a cursory rattle but without something to maybe give her more crowbarrish-oomph, she's not going to break her back trying to break the door. ]
[please stop, his head...he turns away shortly after and covers his nose as he keeps walking. unfortunately unless his shitty shield can break the crates, there's nothing. but also they're hazardous so maybe not. can he tell what the logo is?]
There might be poisons or something in the vent. [just. casually. but when alex gets to a room he will follow.]
Think these ones are dead, too? [...to confirm is it that tubes are closed or are they locked in now. either way, hm.]
[ The logo seems to be some sort of diamond shape. There was writing on it, but it's illegible now. The test tubes inside the door don't look opened or damaged in any way. Sora and Alex can either try their luck with door number 2, or go to the suspended walkway. There is no railing to get them to the contraption. That sounds like some kind of workplace violation, but probably so is your workers getting murdered, so eh.
They could also go back the way they came, of course. The door there is still open. The sweetly, cloying smell follows them now, slowly filling the air. ]
Is... that what happens when we turn the vents off?
[ oh she doesn't like that. she uncovers her nose long enough to take in the smell, and then press her hand over it again. ]
What did you do to turn it off? We might need to get it back on again. It might stop something coming through the vents and also... stop the poison from getting stronger here? If that's what it is. [ i've got an alien isolation live stream on in the background right now actually. haha. terrible. ]
I think so. I just hit one of the buttons on the console...we can go back and turn it on again. If that'd help? But if we're just wasting time backtracking it's better to go forward.
...check the second door. I'll go back and turn the console back on, but watch for the alien. Scream really, really loud if you see anything.
[...what's the likelihood of them even being able to step back out of the room to go do that?]
[ Sora can absolutely go back to press more buttons! Unfortunately, no matter how many or which combination he tries, the ventilation system does not power back on. At this point, both Sora and Alex might start to feel a little like their heads are full of cotton... but I'm sure it's fine.
The second door, much like the first, won't open currently. But the emergency light seems to work in this one. There's an operating table in the middle with restraints on each end, surgical tools prepped next to it, and a monitor in the back. It's hard to tell through the window, but it looks like the operating table is dirty with ... something.
Hey did the roar sound a little closer? Haha anyway. ]
[ alex shakes her head slightly to try and get rid of that cotton-like feeling, and ... well. if they can't get in, they might as well move on to door three, right?
right.
or that's the plan and what she starts to do, when she hears the noise and immediately spins to motion wildly at sora. hopefully he knows what her panicked hand motions mean, but when he's close enough she'll immediately tell him: ]
[i can't believe he ruined shit by touching stuff he shouldn't have. he also shakes his own head, and now that the roaring is closer he can barely pick up on it. ope. time to go. he's dashing back toward her and sticking close with his fake shield, nodding in agreement. he does peer through the door to tree and see if he can get an idea of what kind of dirt/blood/goo is on the table.]
Check the third room. I'll grab the fourth. We're running out of time.
[so. what happens between door number three and four?]
[ The doors still do not open! Looking into door number 3 almost looks like... a small and cramped bedroom? At least, from the window itself, Alex can see there's a bed, a couch and a rug.
Sora might be deaf, but even he might realize the roar is even louder when he gets near the fourth chamber. There's a loud and sudden banging noise against the door once he gets close enough as well.
she'd love to look more but apparently they have a friend about to visit, and that banging is enough to immediately draw her attention. ]
Sora--
[ they really have to go. or find somewhere to go. oh no. she makes a beckoning motion with her arm. zia is right, there's still the walkway... and it's sort of the only place left to go. ]
[he can definitely hear it and there's a yell as whatever's inside lunges at the door. he wanted to get a better look and he tries to see inside, but alex is getting his attention.]
We gotta go. [he knows. that's bad! so let's...go to the walkway which is absolutely their only option.]
[ First of all, they have to walk rather carefully through that walkway. This would've been easier earlier, perhaps, because whatever they've been inhaling seems to have affected their balance now. It's a little like they've had too much to drink. Looking down, there does not seem to be a visible bottom to the pit...
But they get to the contraption fine. It's separated into four sections, each of them labeled with a number 1-4. There's one of those large power switches with a handle in each section. All of them, currently, are pointing down. The power is off. ]
[he's walking very slowly, and he's close to just pirouetting off of the walkway but manages to stay upright as he reaches the machine and stares at the switches.]
Must be. I think we should open the surgeon's room. There're tools in there we can use. And the third room might have some hints about what's going on. [is the monster still throwing a fit? sora's hand reaches for two.]
...we flip them on the count of three. Ready? One...two...three. [and they will flip switches 2 and 3.]
[ The banging has stopped, now that they're away, the roars more of a growl now.
It's a little like turning on a large generator, really. It rattles off a loud noise as it powers up, and the lights in both room 2 and 3 turn on completely. The doors themselves are also lit up now. Whatever mechanism wasn't working to get them to open, it looks like it was here. What a complicated set up to turn on some doors.
Two of the containers that were suspended above the walkway open once the contraption is turned on. Whatever was in it falls down to the walkway with a gross, wet noise. There's a kind of... slime? pouring from it. Nothing is moving in there, so it's easy to tell that whatever it is, viscous liquid or not, it's vaguely humanoid in shape. Both of them. ]
[ ... alex lets out a surprised sound when whatever was inside those containers just... drops, almost looking a little guilty. are they, uh... moving or are they just very.
not moving?
because if they're alive she's gonna scoot away.
also because ty wants this to be gross, they're both getting splattered up the leggies with some humanoid goop. delicious. ]
...
We need to get to those rooms. Um... the keycard. We need to try and find that keycard, don't we?
[ can she make it over the walkway? is she gonna get grabbed at? if she can she's keeping low down, even if she has to wriggle through goop. ]
[...their leggies...gross...sora's pants don't cover his ankles and part of his calves so there's a very soft "ew" as he tries to flick some goop from his legs. he's taking a closer look at the figures from a short distance, trying to see what he can spot about them before he nods and begins to backtrack with alex.]
Go to room three. I'll grab weapons for us in room two. Check everywhere for a keycard.
[...how far are they going to get across the walkway back to the rooms without the humanoids moving?]
[ Neither of them are going to get grabbed, although... once again, both subjects will stare at them with unseeing eyes. These don't seem too badly mutated, but there are still growths on their backs. And... they might not make any move towards either of them, but they're very much breathing.
So that's fun.
They make it all the way across, and both rooms open for their respective people. For Sora in room number 2... The operating room is not too dissimilar from the one on the ship. There's both blood and that purple goo left on the operating table itself, but the surgical tools are much cleaner and... at the very least, somewhat more humane. It's a series of empty syringes of varying lengths, a scalpel, and a bone saw that needs to be plugged into a wall to work. Outside of what else they could see from the window, there's also a machine with screen display for vitals which is currently connected to nothing, an on top of the overhead light there's a bendable lamp with wheels in the corner, clearly meant to be used for the bed. It's otherwise rather bare, which makes sense for an operating room. There is, however, a door to the side that leads to a short hallway that seemingly leads to the first room.
Meanwhile, Alex will have a time searching. There's a double bed in the corner of the room, a small bathroom tucked behind the entrance, a sofa opposite the bed, a surprisingly nice and clean rug on the floor, a bolted down table with a small TV on it, and a mural on one of the walls. ]
let's think about room 3 and not the breathing humanoids lying on the walkway. ceiling check is always the first thing and a look at the mural to see if there's anything interesting immediately apparent, but once that's done she's going to check the double bed -- pulling back the duvet, feeling the undersheets and the pillows in case there's anything in there.
the sofa will get the same treatment - cushions off, and patting down, looking under it to see if anything has been dropped. and the nice clean rug will get moved to check under that as well, and she'll look under the table.
out of curiosity, does the tv have a built in dvd player? ]
[there's a ceiling check from him, too, before he immediately pockets the scalpel and the syringe. can he pull the bone saw off the wall at all, like can he pick it up and carry it with him? he's also going to check if he can see under the operating table itself. he'll check out old the blood and goo is and flick the lamp on and off to see if that does anything before noticing the door.
...can he open the door? he's going to open the door to go explore really quick. he now has a few weapons, a makeshift shield, and the DVD. good job sora.]
no subject
[there's another look around to see if there's anything useful before picking up his makeshift shield.] Come on. Map said this way, so let's see if we can track it and find the other chambers.
[time to go into the passageway! alex mentioned goo, so as they go he'll look up at the ceiling to try and look at the vent. does it look like it was opened recently? are there any other identifying features to the passageway as they walk?]
no subject
Except now that they're right under it, there's a strange smell coming out of it? It's probably nothing. The vent doesn't look like anyone has used it recently, but it doesn't look fully solid, either.
The passageway right next to the observation room was lined with crates near the inside, but now that they've walked a little further, they'll find that there's no wall. They can see the middle contraption, which seems to be some huge, odd machine on a suspended platform only accessible via the walkways. Don't trip! The hole goes deep. The space above them is empty as well.
There are odd looking, glowing containers suspended above the closest walkway they can see from here. The other one, also visible thanks to the power of no walls, seems to have had better days; it starts at the platform and ends a good distance before other side. Hm. ]
no subject
if they're near the next side room now, she'll try and see into one. let me see the room!!! ]
... That looks like quite a drop down there.
no subject
Yeah...and that machine in the middle might've been whatever was holding the monster. Which walkway do you wanna take?
no subject
The crates are too heavy to move, and sealed shut. Maybe if he had something to pry them open? There's a faded logo on all of them, and some are labelled with a warning sign for hazards.
I'll give Alex this and say she's walked enough to get a room. The door is labeled with a 1, but it looks like unlike the flashing red lights here, the ones in there are completely shut off, so it's hard to make anything out. It looks like there are more people sized experimental tubes in there, though. The door should be automatic, but does not budge even if she attempts to pry it open. Hmm. ]
no subject
I think can see more tubes in here, but the lights aren't on. There were way more than just those ones near the observation room...
[ she will give the door a cursory rattle but without something to maybe give her more crowbarrish-oomph, she's not going to break her back trying to break the door. ]
no subject
There might be poisons or something in the vent. [just. casually. but when alex gets to a room he will follow.]
Think these ones are dead, too? [...to confirm is it that tubes are closed or are they locked in now. either way, hm.]
no subject
They could also go back the way they came, of course. The door there is still open. The sweetly, cloying smell follows them now, slowly filling the air. ]
no subject
Is... that what happens when we turn the vents off?
[ oh she doesn't like that. she uncovers her nose long enough to take in the smell, and then press her hand over it again. ]
What did you do to turn it off? We might need to get it back on again. It might stop something coming through the vents and also... stop the poison from getting stronger here? If that's what it is. [ i've got an alien isolation live stream on in the background right now actually. haha. terrible. ]
And then.... maybe check the other doors?
no subject
...check the second door. I'll go back and turn the console back on, but watch for the alien. Scream really, really loud if you see anything.
[...what's the likelihood of them even being able to step back out of the room to go do that?]
no subject
The second door, much like the first, won't open currently. But the emergency light seems to work in this one. There's an operating table in the middle with restraints on each end, surgical tools prepped next to it, and a monitor in the back. It's hard to tell through the window, but it looks like the operating table is dirty with ... something.
Hey did the roar sound a little closer? Haha anyway. ]
no subject
right.
or that's the plan and what she starts to do, when she hears the noise and immediately spins to motion wildly at sora. hopefully he knows what her panicked hand motions mean, but when he's close enough she'll immediately tell him: ]
Again. It sounded louder this time.
...
We should pick up the pace.
no subject
Check the third room. I'll grab the fourth. We're running out of time.
[so. what happens between door number three and four?]
no subject
Sora might be deaf, but even he might realize the roar is even louder when he gets near the fourth chamber. There's a loud and sudden banging noise against the door once he gets close enough as well.
There's still the walkway... ]
no subject
she'd love to look more but apparently they have a friend about to visit, and that banging is enough to immediately draw her attention. ]
Sora--
[ they really have to go. or find somewhere to go. oh no. she makes a beckoning motion with her arm. zia is right, there's still the walkway... and it's sort of the only place left to go. ]
no subject
We gotta go. [he knows. that's bad! so let's...go to the walkway which is absolutely their only option.]
no subject
But they get to the contraption fine. It's separated into four sections, each of them labeled with a number 1-4. There's one of those large power switches with a handle in each section. All of them, currently, are pointing down. The power is off. ]
no subject
Are these the doors...? Um. One was test tubes, two was... a surgeon's room? Three looked like a little bedroom, and ... four was...
[ the banging and rattling noises. ]
I'm gonna flip 3, it seemed like a pretty... normal looking room?
no subject
Must be. I think we should open the surgeon's room. There're tools in there we can use. And the third room might have some hints about what's going on. [is the monster still throwing a fit? sora's hand reaches for two.]
...we flip them on the count of three. Ready? One...two...three. [and they will flip switches 2 and 3.]
no subject
It's a little like turning on a large generator, really. It rattles off a loud noise as it powers up, and the lights in both room 2 and 3 turn on completely. The doors themselves are also lit up now. Whatever mechanism wasn't working to get them to open, it looks like it was here. What a complicated set up to turn on some doors.
Two of the containers that were suspended above the walkway open once the contraption is turned on. Whatever was in it falls down to the walkway with a gross, wet noise. There's a kind of... slime? pouring from it. Nothing is moving in there, so it's easy to tell that whatever it is, viscous liquid or not, it's vaguely humanoid in shape. Both of them. ]
no subject
not moving?
because if they're alive she's gonna scoot away.
also because ty wants this to be gross, they're both getting splattered up the leggies with some humanoid goop. delicious. ]
...
We need to get to those rooms. Um... the keycard. We need to try and find that keycard, don't we?
[ can she make it over the walkway? is she gonna get grabbed at? if she can she's keeping low down, even if she has to wriggle through goop. ]
no subject
Go to room three. I'll grab weapons for us in room two. Check everywhere for a keycard.
[...how far are they going to get across the walkway back to the rooms without the humanoids moving?]
no subject
So that's fun.
They make it all the way across, and both rooms open for their respective people. For Sora in room number 2... The operating room is not too dissimilar from the one on the ship. There's both blood and that purple goo left on the operating table itself, but the surgical tools are much cleaner and... at the very least, somewhat more humane. It's a series of empty syringes of varying lengths, a scalpel, and a bone saw that needs to be plugged into a wall to work. Outside of what else they could see from the window, there's also a machine with screen display for vitals which is currently connected to nothing, an on top of the overhead light there's a bendable lamp with wheels in the corner, clearly meant to be used for the bed. It's otherwise rather bare, which makes sense for an operating room. There is, however, a door to the side that leads to a short hallway that seemingly leads to the first room.
Meanwhile, Alex will have a time searching. There's a double bed in the corner of the room, a small bathroom tucked behind the entrance, a sofa opposite the bed, a surprisingly nice and clean rug on the floor, a bolted down table with a small TV on it, and a mural on one of the walls. ]
no subject
well.
let's think about room 3 and not the breathing humanoids lying on the walkway. ceiling check is always the first thing and a look at the mural to see if there's anything interesting immediately apparent, but once that's done she's going to check the double bed -- pulling back the duvet, feeling the undersheets and the pillows in case there's anything in there.
the sofa will get the same treatment - cushions off, and patting down, looking under it to see if anything has been dropped. and the nice clean rug will get moved to check under that as well, and she'll look under the table.
out of curiosity, does the tv have a built in dvd player? ]
no subject
...can he open the door? he's going to open the door to go explore really quick. he now has a few weapons, a makeshift shield, and the DVD. good job sora.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)