Entry tags:
GRAVEYARD
GRAVEYARD Well, that sucked. But no matter what your death was like—whether it was something peaceful or traumatic, you'll find yourself waking in a completely white room on the floor. Small and empty, there isn't anything else there besides an open door to walk through. But before you do that, you'll probably notice that whatever injuries you may have had, including whatever may have been the death blow, are now gone. That's exciting. Stepping out of the room, it seems that you're in a large... house? with three different floors. Everything from floor, ceiling to furniture is completely white, except for the drawings that are plastered to the walls in each room. These are all colorful, drawn in colored pencils and crayon, and resemble a child's drawing. The other notable thing are the windows. While they're present all around the building, looking out of them only shows TV static. Besides that, everything is furnished with the absolute bare minimum of each room. The first floor is all typical common areas one would find in a house. There's a kitchen, living room area, laundry room, dining room, and a main hallway where the stairs are. There are also helpful drawings in these rooms that show the rooms much more lavishly decorated than they actually are. There's a door that appears to be the way to exit the building, but it leads you to somewhere that's not the front lawn. The second floor consists of nothing but twenty bedrooms. Each room has one queen sized bed, an empty dresser, and an attached bathroom with only a sink, toilet, and shower. Like the first floor, each bedroom has drawn pictures that show it looking much more lavish than it actually does. Thanks for nothing, artist! The third floor only has two rooms. One appears to be a home office with nothing but a desk and two chairs, one behind it and one in front of it. On the desk are some blank pieces of paper along with crayons, as well as a written note next to them that says PLEASE DRAW THE PREFERRED ANIMAL :). It looks like this is how you ask for a meeting with a Leader. The other room is much larger, and it's completely empty save for the many drawings lining its walls— in fact, the walls are covered in them, much more than in any other room. On closer inspection, though, it seems like these aren't actually drawings? The papers seem to be showing scenes from the living area. Everything from inside the hotel to the areas beyond the bridge are visible here. However, when curfew hits on Thursday nights, they revert to being normal drawings! Except for the fact that they're all drawings of stick figures being murdered in various ways. Well. At least there's plenty of things to draw with, if you get bored. As of Week 3, each person has the ability to send messages on their PHS unlocked. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |

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Cater told him she doesn't like dolls, so he leads her towards... the fortune telling booth? That seems like the place to go for anything useful. ]
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Are these type of places always this colorful?
[ There's so much to see. ]
It reminds me of the night market, but so much bigger and actually legal.
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He watches her look around trying to see everything, and they can absolutely go around and see everything one at a time, but first:
They duck inside the fortune telling booth, which is empty aside from a small circular table with a crystal ball and deck of tarot cards, and Kano sits down on the fortune teller's chair while keeping a hold on Cater's hand and gesturing for her to take the opposite seat. Ask him a question! ]
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Blinking a few times as she takes in the place. This is kind of weird, but okay. Sitting across from him before tapping on the crystal ball between them. ]
What is this supposed to be? Does it have magic or something?
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Kano nods as he points to the ball and points to Cater and somehow by that gesture alone she's supposed to know how this works. Meanwhile he spreads the cards out in front of him face down, holds up three fingers, and gestures down at the cards. ]
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Hmm... she'll knock on the crystal. ]
Is it even on?
[ At least the cards are easy enough to guess what he wants. So she'll tap three cards, probably whatever ones are beside each other. ]
Like this?
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...
Leaning over and pulling the curtains aside from the booth, Kano looks around and then points at the ferris wheel. Cards say they gotta ride the ferris wheel at night or else they will double die, no way around it. ]
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Oh! So it wants us to ride it? I guess we don't really have a choice then, huh?
[ Well, there is a choice but she did want to try it out anyways. ]
Want to do yours first before we go up?
[ Pointing to the cards. Does he want his fortune told before they go? ]
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Flipping the three cards over, he re-shuffles them back into the deck before spreading them messily out across the table. He flips three of the cards over- one on the left, one on the right, the one right in front of him. ]
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The King of Cups, Eight of Pentacles (upside down), and the Emperor (upside down).
Cater is going to lean over to look at the cards, frowning as she tries to figure out. ]
Maybe it means we should do something that spins us upside down after that?
[ Is there anything like that here? Bungee cord thing? Getting up to offer her hand back to him again. ]
Come on, we'll investigate that after the wheel.