Entry tags:
ROOK RULEBOOK
the rook On Thursday, at 1pm, Blanca will receive a message on his PHS. It'll be a bit of a trek, but please head to the castle now. I'll make it worth your while. β Oh, and don't tell anyone. Upon receiving this message, Blanca will notice that the castle appears closer than usual. Should he head towards it, he will finally be able to reach its entrance. Inside is a large hall with various doors, along with a staircase, but he will be able to access only a single door. Once he steps inside, he will find his Leader waiting for him. After their meeting is over and he leaves the castle, he will no longer be able to reach the castle again. As the Rook: Every Thursday, the Rook will be given the chance to stay awake on Thursday night. They can select up to a certain number of locations, depending on the week, and the order in which to check them. Any area bolded in the Locations page is an option, but note that implicit locations, such as the river, can be selected as well. The mods will inform the player of what can be found at a glance (if anything) at the chosen locations, depending on the timing. From there, the character can choose to do nothing or take one of the following actions:
β They can choose a piece of evidence to examine. They will receive a hint of what the evidence was involved in. β They can alter the scene, whether this means adding evidence or removing evidence (or any other misc. action). The total number of specific actions the Rook can take that night will depend on how many locations they originally chose to investigate, with fewer locations meaning more actions—they have only so many hours to check things out, after all! Therefore, the Rook will have to choose between increasing the likelihood of finding anything at all versus being able to take more actions should they succeed. If they come across the murder as it occurs, they will not be able to interfere, nor will they see the culprit's identity clearly. Likewise, the culprit will not be aware of the Rook's presence. Additional notes: The Rook will be allowed to ask questions about the on-goings of the game and communicate with their Leader in their weekly meetings. They may receive small hints should they perform well. However, the information received will be up to their Leader's discretion. |
NAVIGATION locations βΛ. statuses *+:q ic profiles :βo ic rules ο½₯οΎοΎο½₯q audience requests murder proposals qβ§o private conversations ο½₯οΎoq curfew ο½₯οΎβ§ memories |

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I suspected as much. All right then. I'll see how well I can fill the shoes.
Is this going to help you win?
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they wave a hand. ]
I don't care about winning. But if last week's events happen again... it's better to try and have a better idea of what went on, right?
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[Both brows raise.]
You aren't wrong, but that depends on whether I hit the mark. [He smiles a little playfully.] You could have chosen me to take out the competition, you know.
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That's reassuring to hear. I'm guessing it must be why I'm investigating instead, hm? If last week is worrying you like the rest of us, it must mean the outcome of being removed isn't so great.
Aside from the disturbance to the Realm, I mean.
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Have you heard of any of us losing memories of our time here, by any chance? I was wondering, is it more likely for us to lose memories we've had previously, or if it's possible to lose any we make here.
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[ no idea what you've lost if you don't tell them! ]
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[He nods in acknowledgment. Not wrong.]
Out of the others of you--the leaders--whose... [He doesn't know if any of them consider themselves friends per say.] ...camaraderie do you value most?
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Hm... well, Wolf is fun to tease, but I don't think that's what you mean...
Rabbit and I are somewhat similar, I think.
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[He offers a bit of a bow.]
Thank you for your time, Fox.
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