Entry tags:
PAWN RULEBOOK
the pawn On Monday, at 6pm, Rufus will receive a message on his PHS. Head to the castle. Now. Upon receiving this message, Rufus will notice that the castle appears closer than usual. Should he head towards it, he will finally be able to reach its entrance. Inside is a large hall with various doors, along with a staircase, but Rufus will be able to access only a single door. Once he steps inside, he will find his Leader waiting for him. After their meeting is over and he leaves the castle, he will no longer be able to reach the castle again. As the Pawn: Every Monday, the Pawn will receive a task they must accomplish by Friday, 3PM. The task will vary from week to week, and should they report it in time, the Pawn will receive a reward from their Leader. Should they fail, they will be punished accordingly. Additional notes: The Pawn will be allowed to ask questions about the on-goings of the game and communicate with their Leader in their weekly meetings. They may receive small hints should they perform well. However, the information received will be up to their Leader's discretion. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |

no subject
Wolf is the MVP, honestly.
REWARD
Touching the image on his screen will cause his PHS screen to glow, and a present will manifest itself in front of him. It's a ticket that reads "fast pass"? It comes with a note that reads: "If you rip this ticket, you will receive a hint during trial on its stub."
He'll receive this exactly at his 3PM deadline, so after investigation ICly.