retellers: (Default)
🐐🐺🐰🦊🐯🦒 ([personal profile] retellers) wrote2020-11-22 12:46 pm

FEEDBACK



Hello, everyone! Thank you so much for joining us for these eight weeks, and we hope you enjoyed playing as much as we enjoyed modding for all of you! We're super thankful for everyone's support and energy, and this game wouldn't have been possible without you.

As usual, though, the mods experimented with a few different mechanics with varying degrees of success. While we've identified on our side what worked and what didn't, this is where you can leave feedback on what you felt did or didn't work from a player perspective! We'll keep it in mind for future games/pass it onto future mods.

All comments will be screened unless specifically requested otherwise by the player, so you can feel comfortable providing your feedback.

Again, thank you for playing with us!
riegan: <user name="ostian"> (Default)

[personal profile] riegan 2020-11-23 10:17 am (UTC)(link)
I honestly have no idea how to leave feedback so I'm like, sweats nervously rn ahaha but I'd like for this to be unscreened if possible. :(

For the most part, I had a pretty positive experience in game and never had any problems. Everyone was really friendly and patient with me, especially in the first couple of weeks when I was learning to balance my schedule with the game. Because of time zones, there were some things I couldn't be around for (executions, some of the mini events/assignments) and there were things I had to be late for (mini events/assignments, trials some days, etc). I know I fizzled out after DST hit too because that hour change meant I couldn't stay up as late sometimes/missed when things went up.

It wasn't really a problem for the most part because I could usually communicate and coordinate with other people when I would and wouldn't be available. For things like mini events/assignments, I could just slip into a group or something if I missed initial planning. Everyone was always really patient with me when I had to play catch up at things like trial/investigation too. I really appreciate that a lot.

But the mini-CYOA at end game week was really a bummer for me because of how it was all coordinate. :(

There was no heads up for it so I couldn't plan for it like I would for mini event/assignments. When it went up, I was literally running out the door to work and I said I wouldn't be around for like 1.5-2 hours and I'd come back to plan by then.

I get that everyone was really excited for end game week and doing mini-CYOA and stuff but when I came back 2 hours later (like I said I would!) I saw that everyone had not only worked out their schedules and coordinated their groups with each other, they'd also assumed my own schedule and made plans for me within the first thirty minutes. I understand the assumption that Iki and I would would be able to work out things because we're in close timezones but it was very wrong. We had very differently schedules re: free/busy days/hours. This resulted in me and Iki being signed up for a task we couldn't complete despite our best efforts. We were the only ones to not finish our CYOA and while I can't speak for Iki, I feel like I really, really, really missed out on on the fun that week because I was so anxious about trying to get as much possible... just to not complete the task.

I don't mind being slow, I don't mind being late, I don't even mind missing out on things. I think I've demonstrated after almost two months that I'm willing to make things work or do my own thing. If my schedule didn't work out for anyone during CYOA planning, I would have been 100% fine with sitting things out but instead, people signed me up for something without my consent. I'm a really chill and laidback person and I don't mind a lot of things. I do mind having my choice taken from me. By taking away my choice, you guys took away my control of the situation and my fun.

This was an incredibly excluding experience. End game is where you're supposed to feel like all of your CR, development, and contributions pay off and come together and I couldn't have that experience. That was really unfair for people to do to me after almost two months playing together. I think after two months, I'd demonstrated I could work things out with people if given the chance. I think I'd demonstrated that I was fine with sitting things out when I'm aware of what I'm missing out on.

I feel like this is a problem that could be easily fixed if we,

1. Don't assume other people's schedules in the future
2. Let people actually plan for themselves
3. Could be a little more patient for those of us with different schedules (work/time zones/etc).


Lastly, my suggestion is to have a wait/cool period before starting actual events to make sure people actually have time to check the events and coordinate without getting left behind because they weren't available the first hour or two. Maybe not so much for scheduled events because you can expect and plan for those ahead of time but definitely for unscheduled events. I understand things are "time sensitive" but when "time sensitive" means you have a whole work week to do things... waiting a couple of hours to make sure everyone can actually see the event isn't going to kill anyone.

I really did enjoy the game and I had a lot of fun. I like to think I did okay with my schedule and time zone... but maybe I was wrong? I don't know. I'd never had a problem with coordination until end game and while I don't think anyone meant to be mean or intentionally exclusive... it was really uncool and made me feel really anxious about my experience in game and killed my desire to really get involved with anything after that.
Edited 2020-11-23 10:18 (UTC)