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GRAVEYARD 2.0
GRAVEYARD Well, that sucked. But no matter what your death was like—whether it was something peaceful or traumatic, you'll find yourself waking in a completely white room on the floor. Small and empty, there isn't anything else there besides an open door to walk through. But before you do that, you'll probably notice that whatever injuries you may have had, including whatever may have been the death blow, are now gone. That's exciting. Stepping out of the room, it seems that you're in a large... house? with three different floors. Everything from floor, ceiling to furniture is completely white, except for the drawings that are plastered to the walls in each room. These are all colorful, drawn in colored pencils and crayon, and resemble a child's drawing. The other notable thing are the windows. While they're present all around the building, looking out of them only shows TV static. Besides that, everything is furnished with the absolute bare minimum of each room. The first floor is all typical common areas one would find in a house. There's a kitchen, living room area, laundry room, dining room, and a main hallway where the stairs are. There are also helpful drawings in these rooms that show the rooms much more lavishly decorated than they actually are. There's a door that appears to be the way to exit the building, it's locked. The second floor consists of nothing but twenty bedrooms. Each room has one queen sized bed, an empty dresser, and an attached bathroom with only a sink, toilet, and shower. Like the first floor, each bedroom has drawn pictures that show it looking much more lavish than it actually does. Thanks for nothing, artist! The third floor only has two rooms. One appears to be a home office with nothing but a desk and two chairs, one behind it and one in front of it. While there's blank pieces of paper and crayons on the desk, the note that was previously there is gone. The other room is much larger, and it's completely empty save for the many drawings lining its walls— in fact, the walls are covered in them, much more than in any other room. On closer inspection, though, it seems like these aren't actually drawings? The papers seem to be showing scenes from the living area. Everything from inside the hotel to the areas beyond the bridge are visible here. However, when curfew hits on Thursday nights, they revert to being normal drawings! Except for the fact that they're all drawings of stick figures being murdered in various ways. Well. At least there's plenty of things to draw with, if you get bored. Also, a handy link to the previous post. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |

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But the child will answer promptly while going back to face on end of the river, squinting in the distance.]
The Underworld.
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Wha-- really? What kind of sensei do you have?
[He sounds deeply affronted by her lack of knowledge, folding his little arms in judgement]
Well, it's-- I mean... I guess it's...
[... And then with a sudden, cheerful laugh, both hands going to rest on the back of his head]
Y'know, I don't really know either!
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So, I guess we'll figure it out as we go along?
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[The sad little admission comes as the already dark sky above them darkens further, and the waters gurdle and lap at the boat's edge.
It is making fast progress along the river, and if she should squint, Yona will be able to see the beginnings of a bank, a path, and then the dark, yawning mouth of a cave.
-- Though really, even if she should remain facing the boy, he is going to point in the cave's direction, voice quiet]
You have to go by yourself, and find him.
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[That's too bad. Yona looks in the direction that the boy points, and nods to herself when she sees the cave. It looks dark and spooky, so of course she's going in there.
She glances down at her hand, which is suddenly heavy with the comforting weight of her bow, and reaches up at her back. There's a quiver there, although she hasn't carried once since arriving in the realm. It's stocked with arrows.
She can feel her sword at her waist. Okay.]
I can do that.
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[The boy gives another nod, expression quieter, older, and though there is no physical change to him, he still assesses her like an older peron would, offering a fellow warrior his condolences.
It is not an easy thing, to walk through hell alone.
The boat hits the bank with a faint shudder. It's time for her to go]
... Remember, okay? Don't give the coin to anyone. That's the only way to pay your way through.
[A pause, a little more uncertain]
And-- and don't look back. He can't, either.
[Up ahead, the cave waits patiently, pitch black.]
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[Or, will she?
Wait - ]
But, hold on... if I'm going to pay my way through, won't I have to give it to someone eventually? How will I know when it's safe to pay?
[She'll get off the boat and go toward the cave after she gets an answer.]