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GRAVEYARD 2.0
GRAVEYARD Well, that sucked. But no matter what your death was like—whether it was something peaceful or traumatic, you'll find yourself waking in a completely white room on the floor. Small and empty, there isn't anything else there besides an open door to walk through. But before you do that, you'll probably notice that whatever injuries you may have had, including whatever may have been the death blow, are now gone. That's exciting. Stepping out of the room, it seems that you're in a large... house? with three different floors. Everything from floor, ceiling to furniture is completely white, except for the drawings that are plastered to the walls in each room. These are all colorful, drawn in colored pencils and crayon, and resemble a child's drawing. The other notable thing are the windows. While they're present all around the building, looking out of them only shows TV static. Besides that, everything is furnished with the absolute bare minimum of each room. The first floor is all typical common areas one would find in a house. There's a kitchen, living room area, laundry room, dining room, and a main hallway where the stairs are. There are also helpful drawings in these rooms that show the rooms much more lavishly decorated than they actually are. There's a door that appears to be the way to exit the building, it's locked. The second floor consists of nothing but twenty bedrooms. Each room has one queen sized bed, an empty dresser, and an attached bathroom with only a sink, toilet, and shower. Like the first floor, each bedroom has drawn pictures that show it looking much more lavish than it actually does. Thanks for nothing, artist! The third floor only has two rooms. One appears to be a home office with nothing but a desk and two chairs, one behind it and one in front of it. While there's blank pieces of paper and crayons on the desk, the note that was previously there is gone. The other room is much larger, and it's completely empty save for the many drawings lining its walls— in fact, the walls are covered in them, much more than in any other room. On closer inspection, though, it seems like these aren't actually drawings? The papers seem to be showing scenes from the living area. Everything from inside the hotel to the areas beyond the bridge are visible here. However, when curfew hits on Thursday nights, they revert to being normal drawings! Except for the fact that they're all drawings of stick figures being murdered in various ways. Well. At least there's plenty of things to draw with, if you get bored. Also, a handy link to the previous post. |
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It seems to stretch on forever. Forever, and ever, and ever -
But, eventually, she'll hear a broken, disembodied voice. It sounds almost like her brother, and he's calling out to her, but no matter where she looks, she won't be able to see him.]
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That voice... Hello?! Where are you?
[ she calls out down the tunnel, still not quite ready to give up. ]
thank you for your patience!
But, further ahead, there's a faint, glowing light - and behind her, she'll hear rapid footsteps.
What will she do?]
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The light is what draws her attention, but the footsteps are a little more alarming. Considering the way they treated her before, she's worried one of the procession's come back to try and get rid of her - so before she pursues the literal light at the end of the tunnel, she turns around to look behind her, preemptively drawing her blades. ]
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[The person behind her is... Yona! Yona, who holds up her hands in as disarming a gesture as she can manage.]
Is someone there? I can't see...
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[ that was not who she expected to see!! At once, she puts away her weapons, running up to the other girl. ]
It's me - Fiora! Oh, it's good to see a familiar face! What are you doing in here?
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[Which makes no sense at all.]
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It's probably a memory you lost, then. Although I'm a little worried, thinking you got locked in a cave like this...
[ yona doesn't deserve that! anyway, Fiora reaches out to gently take one of her hands. ]
Here. You said you can't see, right? I don't know why, but I can. Let's look for the way out together.
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It's so dark. How can you see?
[...speaking of the dark! In the time they've spent talking, that light down the end of the pathway has vanished. Oops.]