Entry tags:
LOCATIONS
LOCATIONS ![]() ★ MAP The Realm has a quiet little town, resembling something from the turn of the century. The streets are neatly paved with shops and hedges. The scenery is so quaint and charming that it feels like there should be a bounce to every step as participants walk down the path. If they were to listen intently, it might almost sound like a marching band is playing somewhere. A forest surrounds the town on the south, east, and west sides. Participants are welcome to go wandering in them, and they'll find cute and cuddly woodland creatures, beautiful flowers, and amazing scenic areas. However, they will also find that after a certain point, they are unable to go any farther due to an invisible barrier. Here, they can see a darker, more dense part of the forest, and maybe from the corner of their eye, a shadow shifting in the darkness. Anyway, look at those bunnies! However, starting the Monday of the first week, occasionally Participants may find that they're able to walk a little deeper into the forest than they were able to before. Here, they may run into animals that are more dangerous in nature, and who will attack if they feel provoked. The north end of the town stops at a river. While it doesn't look too deep, and the water is calm, it's probably best not to go swimming. If your character tries to swim at night, please inform the mods. A single bridge serves as the only way across the gateway. And towards the south, beyond the forest, is a large, white castle. It stands, majestic, almost sparkling in both sun and moonlight. Oddly, no matter where participants are standing, it seems to be the exact same distance away. |
THE TOWN ![]() The Emporium - The exterior of the building is welcoming, with windows lined with various eye-catching trinkets, ranging from stuffed animals to t-shirts. After stepping inside, the very first thing that will greet guests is a statue made out of L*gos. Yes, the black bar is somehow there. The interior is filled with row upon row of shelves filled with different items. There is a collection of stuffed animals, ranging in size from small enough to hide in your pocket to some as big as a toddler. There's a wide range of other toys as well, like dolls, L*gos, puzzles, and more. Different display cases show off pins, lanyards, keychains, sunglasses, jewelry, and other accessories. Participants may even find one of those keychains with their name on it...? If you consider it a typical souvenir item, it's here. Cups, shot glasses, pens, t-shirts, hats... Everything is stacked neatly, proudly displaying the silhouette of a castle. There are also now items featuring tigers, rabbits, goats, swans, wolves, and foxes. However, there is no one at the cash register, so it seems like participants can't purchase anything. If someone wishes to steal from the shop, please comment here. Planetarium - A stone building that doesn't really match the decor of the rest of the area. There is no exterior identifiers that will tell participants what this building is for, so maybe they should go inside to check? Plaza Inn - A two-story building that provides housing. The first floor consists of a lobby area, a bathroom, a dining hall, and a kitchen. The second floor has twenty rooms that each participant has been assigned to. Please see the housing comment for more information. The lobby has a front desk right next to the main entrance. Though there is never anyone behind it, the desk is neat and orderly, with a cup full of pens for the taking, organized folders of paperwork, and a computer. However, if looked at more closely, the papers will be found to be blank, and the computer won't turn on. At least the pens still work? There are three large white sofas, as well as a few scattered chairs around the lobby. Feel free to get comfortable. The bathroom is a simple three stall room. A single toilet is in each stall, and near the door are three sinks. Keep it tidy! Participants may eat their meals in the dining hall at any time as the doors are always open. There are four tables, all decorated with white tablecloths and silverware. To the back of the room is a door that leads to the kitchen. While the kitchen isn't anything too fancy, it does come with two fridges, a walk-in freezer, two ovens with stoves, and plenty of counter space. The cabinets, as well as a large walk-in closet, are filled with any of the goods that are needed to prepare a meal! Please be aware that no meals will be served in this inn, and that participants must cook their own food. Furthermore, a small kamidana has been set up. There is also a washer and dryer behind the inn. If someone wishes to pocket anything from the inn, please comment here. Penny Arcade - A building filled with all of everyone's favorite arcade games. Want to place Smac-A-Mole? Or arcade basketball? That fun dancing game, DDE? Everything is here, even Macman and Monkey Kong! Despite its name, it does not actually cost a penny (or anything) to play here. Railroad Station - Strangely, despite the lack of train tracks or even a train, there is a railroad station here. Once inside, there are six turnstiles that must be stepped through to get to the rest of the station. Benches are placed around the building so one can comfortably rest while waiting for their (nonexistent) train. Straight across from the entrance are fully functional ticket machines. They're nice and shiny! There is also a single stall bathroom to the left of the building. On the right side is an office that is locked. First Aid Station - The first aid station is a neatly organized and clean building that is packed with typical medical needs. Things like bandages, painkillers, gloves, etc. can all be found here—if it can be found in a doctor's office or pharmacy, it can be found here. However, if there's anything really specific that your character is looking for (like a particular type of medicine), please ask the mods for confirmation on whether it's in stock or not. Security Office - The security office is a dark room with no apparent light switch to brighten it up, but that's fine, as there seems to be other light sources! One of the walls is completely covered in television screens, where participants can see their past public antics since their arrival. It is important to note that the screens do not display anything that is currently happening, only events that already have. Besides that, in the corner is a single desk with a computer and chair. Story Book Shop - A cozy little store, the Story Book Shop is supplied with a large variety of different types of books and magazines. Anything from recipe books to war strategy guides to steamy romance novels can be found here. Participants might even find books they may recognize from home... well. If they remember them, anyway. |
NORTHERN AREA ![]() If participants try to completely cross the bridge, they'll find themselves blocked by an invisible barrier. On the other side of the barrier is nothing but an empty field. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |




NORTHERN AREA - WEEK 5
Stepping off the bridge will bring participants to a quaint, pleasant little town. Everything about it gives the impression that animals will burst into song at any moment—the bright colors, the rabbits happily hopping across the cobbled streets, pies baking at windowsills...
To the north stands a tall castle that at first glance might be mistaken for the one that participants see regularly, but this one seems to be pink and sparkly? And to the south is... well, another castle, hidden behind a forest and a field of thorns. It's probably fine.
The Town - Resembling what could be a small European town from past century, it really is quite cozy here. Despite the lack of townspeople around, it still somehow gives the impression of being busy, probably due to the sound of birds chirping and the constant smell of baked goods in the air.
There is a cart giving out turkey legs, as well as a bakery nearby it filled with many delicious pastries, pies, and cakes. The shop also has different kinds of tea and coffee. While there is nowhere to eat inside the bakery, a few tables and chairs are located outside.
Next to the shop is a tailor's filled with clothes, and on the other side of that is a blacksmith. Here, there are various swords and shields on display. Please comment here if you attempt to steal anything.
In the center of the town is a courtyard with a stage that has multiple uses, from executions to traveling performers! At the moment, there's a puppet show going on. Have a seat, and you can watch a reenactment of... previous trials? Except the acts are extremely exaggerated and not super accurate as to what really happened, almost like they're being made fun of. Weird. There also doesn't seem to be any people here, so the puppets are just moving on their own. That's fun.
The Pink Castle - Bright and lavish, this castle stands out against the skyline. The grounds are large, with a variety of different decorations throughout them. It looks as if whoever decided the aesthetic thought that the more there is, the better. There is a large collection of different topiaries as well as beautiful flower gardens. At some of the larger gardens are gazebos where one can rest while enjoying the scenery.
At the back of the castle is a massive hedge maze. At the start, the maze is rather easy, with walls that can be easily peeked over if someone is tall enough. But the deeper one goes into the maze, the more twists and turns there are, and the walls are suddenly well over nine feet. Whispering can be heard, almost as if there is someone right behind you, but of course there's nobody there. Strange, floating lights can be seen floating in the distance before vanishing. Eventually, at a certain point, there is a sign that reads TURN BACK NOW. Please inform the mods if your character wishes to keep going.
Heading inside the castle takes participants to a grand foyer, with a winding staircase that leads up to the upper floors. To the left of the entrance is a door that goes to a sitting area, filled with cushy chairs and sofas to dramatically faint on if the need ever arises. Here, people can play games like cards, chess, checkers, and the like.
Across from the sitting room is a music room filled with many different instruments—pianos, violins, harps, and more. Strangely, even items that don't really fit in this era are here, but they're tucked away in a corner, as if whoever set up this room didn't know what to do with them.
While there are other doors on first floor, they seem to be locked. Going up to the second, right when you step onto the landing, there are two massive doors. These are also locked, but the soft sounds of music can be heard behind them.
Heading left, a door opens to a grand spa area. It has many large baths, a sauna, and various items to get pampered with, like for hair as well as skin and makeup. To the right of the locked doors seems to be some sort of meeting room, with a table in the center of it. Maps are strewn across it, detailing other lands, although some might seem a little familiar. There also seems to be battle strategies written down, so this room may actually be better described as a war room.
While there are more doors, they also are locked. The staircase goes up another floor, but a barrier blocks participants from going any higher than this.
The Woods - There is something strange about these woods, but it's hard to figure it out right away. At first, there's nothing too out of the ordinary... in fact, they're a little similar to the one back in the main area. Animals ranging from rabbits, deer, and even bears lurk around the trees. There are a few flowing streams around with perfectly clear water that's safe to drink. It's the kind of peaceful area where one might go on a hike or have a picnic.
But tread carefully, because one might find themselves in the middle of a fairy circle. Or at a bridge where they may meet a troll that won't let them pass. Are those gnomes hiding behind some bushes? Well, duh, they live here. Be careful about getting too close to the fairies, they do like to bite.
Participants who venture even deeper into the woods will eventually reach a dead end. More specifically, they will reach a giant wall of thorns that block the path. Please inform the mods if your characters attempt to go through them. Beyond the thorns, the top of a black castle can be seen from a distance.