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LOCATIONS
LOCATIONS ![]() ★ MAP The Realm has a quiet little town, resembling something from the turn of the century. The streets are neatly paved with shops and hedges. The scenery is so quaint and charming that it feels like there should be a bounce to every step as participants walk down the path. If they were to listen intently, it might almost sound like a marching band is playing somewhere. A forest surrounds the town on the south, east, and west sides. Participants are welcome to go wandering in them, and they'll find cute and cuddly woodland creatures, beautiful flowers, and amazing scenic areas. However, they will also find that after a certain point, they are unable to go any farther due to an invisible barrier. Here, they can see a darker, more dense part of the forest, and maybe from the corner of their eye, a shadow shifting in the darkness. Anyway, look at those bunnies! However, starting the Monday of the first week, occasionally Participants may find that they're able to walk a little deeper into the forest than they were able to before. Here, they may run into animals that are more dangerous in nature, and who will attack if they feel provoked. The north end of the town stops at a river. While it doesn't look too deep, and the water is calm, it's probably best not to go swimming. If your character tries to swim at night, please inform the mods. A single bridge serves as the only way across the gateway. And towards the south, beyond the forest, is a large, white castle. It stands, majestic, almost sparkling in both sun and moonlight. Oddly, no matter where participants are standing, it seems to be the exact same distance away. |
THE TOWN ![]() The Emporium - The exterior of the building is welcoming, with windows lined with various eye-catching trinkets, ranging from stuffed animals to t-shirts. After stepping inside, the very first thing that will greet guests is a statue made out of L*gos. Yes, the black bar is somehow there. The interior is filled with row upon row of shelves filled with different items. There is a collection of stuffed animals, ranging in size from small enough to hide in your pocket to some as big as a toddler. There's a wide range of other toys as well, like dolls, L*gos, puzzles, and more. Different display cases show off pins, lanyards, keychains, sunglasses, jewelry, and other accessories. Participants may even find one of those keychains with their name on it...? If you consider it a typical souvenir item, it's here. Cups, shot glasses, pens, t-shirts, hats... Everything is stacked neatly, proudly displaying the silhouette of a castle. There are also now items featuring tigers, rabbits, goats, swans, wolves, and foxes. However, there is no one at the cash register, so it seems like participants can't purchase anything. If someone wishes to steal from the shop, please comment here. Planetarium - A stone building that doesn't really match the decor of the rest of the area. There is no exterior identifiers that will tell participants what this building is for, so maybe they should go inside to check? Plaza Inn - A two-story building that provides housing. The first floor consists of a lobby area, a bathroom, a dining hall, and a kitchen. The second floor has twenty rooms that each participant has been assigned to. Please see the housing comment for more information. The lobby has a front desk right next to the main entrance. Though there is never anyone behind it, the desk is neat and orderly, with a cup full of pens for the taking, organized folders of paperwork, and a computer. However, if looked at more closely, the papers will be found to be blank, and the computer won't turn on. At least the pens still work? There are three large white sofas, as well as a few scattered chairs around the lobby. Feel free to get comfortable. The bathroom is a simple three stall room. A single toilet is in each stall, and near the door are three sinks. Keep it tidy! Participants may eat their meals in the dining hall at any time as the doors are always open. There are four tables, all decorated with white tablecloths and silverware. To the back of the room is a door that leads to the kitchen. While the kitchen isn't anything too fancy, it does come with two fridges, a walk-in freezer, two ovens with stoves, and plenty of counter space. The cabinets, as well as a large walk-in closet, are filled with any of the goods that are needed to prepare a meal! Please be aware that no meals will be served in this inn, and that participants must cook their own food. Furthermore, a small kamidana has been set up. There is also a washer and dryer behind the inn. If someone wishes to pocket anything from the inn, please comment here. Penny Arcade - A building filled with all of everyone's favorite arcade games. Want to place Smac-A-Mole? Or arcade basketball? That fun dancing game, DDE? Everything is here, even Macman and Monkey Kong! Despite its name, it does not actually cost a penny (or anything) to play here. Railroad Station - Strangely, despite the lack of train tracks or even a train, there is a railroad station here. Once inside, there are six turnstiles that must be stepped through to get to the rest of the station. Benches are placed around the building so one can comfortably rest while waiting for their (nonexistent) train. Straight across from the entrance are fully functional ticket machines. They're nice and shiny! There is also a single stall bathroom to the left of the building. On the right side is an office that is locked. First Aid Station - The first aid station is a neatly organized and clean building that is packed with typical medical needs. Things like bandages, painkillers, gloves, etc. can all be found here—if it can be found in a doctor's office or pharmacy, it can be found here. However, if there's anything really specific that your character is looking for (like a particular type of medicine), please ask the mods for confirmation on whether it's in stock or not. Security Office - The security office is a dark room with no apparent light switch to brighten it up, but that's fine, as there seems to be other light sources! One of the walls is completely covered in television screens, where participants can see their past public antics since their arrival. It is important to note that the screens do not display anything that is currently happening, only events that already have. Besides that, in the corner is a single desk with a computer and chair. Story Book Shop - A cozy little store, the Story Book Shop is supplied with a large variety of different types of books and magazines. Anything from recipe books to war strategy guides to steamy romance novels can be found here. Participants might even find books they may recognize from home... well. If they remember them, anyway. |
NORTHERN AREA ![]() If participants try to completely cross the bridge, they'll find themselves blocked by an invisible barrier. On the other side of the barrier is nothing but an empty field. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |




NORTHERN AREA - WEEK 3
When participants cross over the bridge, they will be immediately surrounded by trees. It looks as if they were just spit out into the middle of a dense jungle on a mountain, filled with the sounds of animals running around. Neat, mosquitoes. While the jungle takes up the majority of the area, going in a particular direction will take one out of it.
Heading north will lead to a deep river. While certain spots are shallow enough to walk through, be careful about where you step! Beyond the river is a set of ruins. Following the river westward eventually leads to a waterfall. Going south takes explorers down the mountain to a small village outside of the jungle, and beyond it is a a vast savanna.
The Tree - Immediately after stepping off of the bridge, the most noticeable thing is a large tree. Like, large. It greatly towers over any other tree in the jungle, and the only way to see just how tall it is is to exit the jungle itself, and it's about as wide as three tanks. The sound of wildlife is forever constant when around it. If it ever goes quiet, it's probably best to run.
Next to this area is also a section full of vines. Wow. Maybe you can try swinging on them, and it'll be a lot of fun!
The Waterfall - Heading west in the jungle leads to where the river turns into a waterfall. It's an extremely majestic sight, but with a drop close to a thousand feet, it's probably best not to get too close to the edge there. You don't have to look for the leopard anymore because it's dead.
The Ruins - The remains of an ancient civilization, these stone ruins may be crumbling, but what's left of them is still beautiful and a remarkable feat of architecture. It's best to be careful, though, considering this seems to be a favorite spot for some animals to hang out in.
While the area surrounding the ruins is jungle, the actual buildings themselves sit on a clearing. There are a few smaller buildings scattered in clusters around this clearing, though they're all completely empty, aside from some bugs and a stray animal using it for shelter. Watch out for those monkeys, they're kind of assholes.
The main part of the ruins seems to have been a temple that rises high into the sky. While it's possible to enter inside, be careful, since there are definitely parts of it that are no longer stable. There's also a few traps here and there, although they strangely seem like they might have been added after this place was built. In any case, dodge those arrows or get ready to have to explain a very stupid injury later. Going in deeper into the temple will show a maze-like structure on the inside, so it's a fun way to get horribly lost.
There's also more asshole monkeys and apes here. There is no leopard here.
The Village - Going south brings you to a bustling village (or as bustling as it could be when there's no other people here). There are a few guard posts surrounding it that are meant to look out for any wild animals that might get too close to the population. Like in previous locations, there are a couple of open buildings, but some of them are strangely empty inside and will close behind participants when they leave.
There's a shop selling some clothing. Uh. Is that really what they have? In the back, you can see some more traditional clothes, but tourists don't have any rights. To the left of that shop is a spot where you can get served food. Meals include things like rice, curry, fish, stew, and a variety different kinds of meats and greens. No, you can't get into the kitchen here either.
In a penned up area are some cute, little animals! Sheep, goat, and cattle can all be found here. Please, feel free to pet any of them. They are soft. Chickens can also be found roaming around, and they are very happy now because the leopard is dead.
There's a large bonfire area in the center of the village, and the fire never seems to go out no matter what time of day a participant visits. In fact, trying to douse the flames just makes it bigger for some reason.
Close by to the village are some streams that broke off from the main river. Here, a few fishing poles and nets are set near the shore, so participants are free to try their hand at fishing if they would like.
The Savanna - Past the village is a vast savanna. Here, one can see animals like elephants, giraffes, lions, no leopard, zebras, etc. all roaming around. While it is possible to walk around and explore this area, eventually participants will hit a barrier that will prevent them from going too far.