Entry tags:
LOCATIONS
LOCATIONS ![]() ★ MAP The Realm has a quiet little town, resembling something from the turn of the century. The streets are neatly paved with shops and hedges. The scenery is so quaint and charming that it feels like there should be a bounce to every step as participants walk down the path. If they were to listen intently, it might almost sound like a marching band is playing somewhere. A forest surrounds the town on the south, east, and west sides. Participants are welcome to go wandering in them, and they'll find cute and cuddly woodland creatures, beautiful flowers, and amazing scenic areas. However, they will also find that after a certain point, they are unable to go any farther due to an invisible barrier. Here, they can see a darker, more dense part of the forest, and maybe from the corner of their eye, a shadow shifting in the darkness. Anyway, look at those bunnies! However, starting the Monday of the first week, occasionally Participants may find that they're able to walk a little deeper into the forest than they were able to before. Here, they may run into animals that are more dangerous in nature, and who will attack if they feel provoked. The north end of the town stops at a river. While it doesn't look too deep, and the water is calm, it's probably best not to go swimming. If your character tries to swim at night, please inform the mods. A single bridge serves as the only way across the gateway. And towards the south, beyond the forest, is a large, white castle. It stands, majestic, almost sparkling in both sun and moonlight. Oddly, no matter where participants are standing, it seems to be the exact same distance away. |
THE TOWN ![]() The Emporium - The exterior of the building is welcoming, with windows lined with various eye-catching trinkets, ranging from stuffed animals to t-shirts. After stepping inside, the very first thing that will greet guests is a statue made out of L*gos. Yes, the black bar is somehow there. The interior is filled with row upon row of shelves filled with different items. There is a collection of stuffed animals, ranging in size from small enough to hide in your pocket to some as big as a toddler. There's a wide range of other toys as well, like dolls, L*gos, puzzles, and more. Different display cases show off pins, lanyards, keychains, sunglasses, jewelry, and other accessories. Participants may even find one of those keychains with their name on it...? If you consider it a typical souvenir item, it's here. Cups, shot glasses, pens, t-shirts, hats... Everything is stacked neatly, proudly displaying the silhouette of a castle. There are also now items featuring tigers, rabbits, goats, swans, wolves, and foxes. However, there is no one at the cash register, so it seems like participants can't purchase anything. If someone wishes to steal from the shop, please comment here. Planetarium - A stone building that doesn't really match the decor of the rest of the area. There is no exterior identifiers that will tell participants what this building is for, so maybe they should go inside to check? Plaza Inn - A two-story building that provides housing. The first floor consists of a lobby area, a bathroom, a dining hall, and a kitchen. The second floor has twenty rooms that each participant has been assigned to. Please see the housing comment for more information. The lobby has a front desk right next to the main entrance. Though there is never anyone behind it, the desk is neat and orderly, with a cup full of pens for the taking, organized folders of paperwork, and a computer. However, if looked at more closely, the papers will be found to be blank, and the computer won't turn on. At least the pens still work? There are three large white sofas, as well as a few scattered chairs around the lobby. Feel free to get comfortable. The bathroom is a simple three stall room. A single toilet is in each stall, and near the door are three sinks. Keep it tidy! Participants may eat their meals in the dining hall at any time as the doors are always open. There are four tables, all decorated with white tablecloths and silverware. To the back of the room is a door that leads to the kitchen. While the kitchen isn't anything too fancy, it does come with two fridges, a walk-in freezer, two ovens with stoves, and plenty of counter space. The cabinets, as well as a large walk-in closet, are filled with any of the goods that are needed to prepare a meal! Please be aware that no meals will be served in this inn, and that participants must cook their own food. Furthermore, a small kamidana has been set up. There is also a washer and dryer behind the inn. If someone wishes to pocket anything from the inn, please comment here. Penny Arcade - A building filled with all of everyone's favorite arcade games. Want to place Smac-A-Mole? Or arcade basketball? That fun dancing game, DDE? Everything is here, even Macman and Monkey Kong! Despite its name, it does not actually cost a penny (or anything) to play here. Railroad Station - Strangely, despite the lack of train tracks or even a train, there is a railroad station here. Once inside, there are six turnstiles that must be stepped through to get to the rest of the station. Benches are placed around the building so one can comfortably rest while waiting for their (nonexistent) train. Straight across from the entrance are fully functional ticket machines. They're nice and shiny! There is also a single stall bathroom to the left of the building. On the right side is an office that is locked. First Aid Station - The first aid station is a neatly organized and clean building that is packed with typical medical needs. Things like bandages, painkillers, gloves, etc. can all be found here—if it can be found in a doctor's office or pharmacy, it can be found here. However, if there's anything really specific that your character is looking for (like a particular type of medicine), please ask the mods for confirmation on whether it's in stock or not. Security Office - The security office is a dark room with no apparent light switch to brighten it up, but that's fine, as there seems to be other light sources! One of the walls is completely covered in television screens, where participants can see their past public antics since their arrival. It is important to note that the screens do not display anything that is currently happening, only events that already have. Besides that, in the corner is a single desk with a computer and chair. Story Book Shop - A cozy little store, the Story Book Shop is supplied with a large variety of different types of books and magazines. Anything from recipe books to war strategy guides to steamy romance novels can be found here. Participants might even find books they may recognize from home... well. If they remember them, anyway. |
NORTHERN AREA ![]() If participants try to completely cross the bridge, they'll find themselves blocked by an invisible barrier. On the other side of the barrier is nothing but an empty field. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |




NORTHERN AREA - WEEK 1
Walking across the bridge will bring participants somewhere a little unexpected. While they were definitely outside a moment ago, they will now find themselves in a long hallway. The floor and walls are made out of some grey metal, and outside their echoing footsteps, it seems eerily quiet... save for the gentle hum of what sounds like an engine. The hallway is long, with a few doors to the side along the way and an elevator at the end of it. While there seems to be multiple floors connected to the elevator, only two are accessible for some reason. Lockers are available near the elevator, which participants can open to get some nifty outfits.
Taking the elevator down leads to what appears to be some sort of engine room. Two more doors leading to rooms are available on the lower level. Going up the elevator, meanwhile, takes them to the bridge of a ship. Perhaps far more interesting than the bridge, however, will be what's beyond the controls and the captain's chair—outer space. The wide expanse of space stretches out beyond their eyes... in the distance, an unfamiliar planet can be seen, though the ship(?) seems to be much closer to that planet's moon. Maybe close enough to visit?
MAIN HALLWAY
Tech Lab - The first door on the left is a gift to all the nerds out there. Anything one might need to do a funky science experiment is here, including equipment and safety gear. Though it seems like the primary focus of the lab is scientific experiments, such as examining findings, there's also a workbench with more average tools for normal tinkering should you wish to build things. Remember, safety first!
Cafeteria - The second door on the left leads to a large, open area with four tables organized in two neat rows, with one giant window taking up an entire wall to give the occupants a rather amazing view of the galaxy. A big screen TV is on another wall, but it mostly seems to be giving updates to the crew instead of showing any kind of entertainment. Six vending machine-like objects are to the left of the television, and they all hold different kinds of food and drinks! Yay! Except they're all astronaut food! ...Yay?? While there does seem to be a door leading to a kitchen, there's a sign on it that reads, KITCHEN CLOSED. GARY FUCKED UP AGAIN. It's impossible to open. Oh well.
VR Room - The first door on the right leads to a seemingly empty room, except for a touchscreen pad situated next to the door. Touching it will give them a brief explanation of what this room is. It's a virtual reality room that reads the occupant's brainwaves to simulate different scenarios. How does that actually work, you ask? Well... moving on! The technology isn't advanced enough to replicate everything precisely, so keeping things simple and generic is the best way to get the type of scenario one would want without the system messing up. No, this is definitely not a holodeck, because that's copyright infringement.
Docking Bay - The second door on the right leads into... another hallway. Going all the way down that will take them to a docking area with two small shuttles that can seat up to four people each. There are eight sets of spacesuits in eight lockers nearby the ships. An airlock must be opened to allow the shuttles out into space. While both shuttles have controls that will open the airlock remotely from inside them, there is also an emergency switch inside the hallway that will open it as well. Just make sure you're holding on tightly to one of the safety handles and that no one is near the airlock doors before pressing that. Again, safety first!
UPPER DECK
Control Bridge - Where the ship's crew would watch over proceedings if they were, you know, around. There are various chairs next to complicated looking computers and buttons, with the captain's chair right in the center of the room. Large windows showcase all of the stars surrounding the ship, with a large, purple planet nearby. Even closer is a moon, bigger than Earth's, and it appears to be half encased in ice. The side closest to the ship doesn't seem to be frozen though. Touching any of the buttons or switches will only cause an AUTHORIZATION DENIED message to appear on the screens.
LOWER DECK
Engine Room - A trip down the elevator takes participants to the engine room. Various machines are all running at once, some silently, while others make strange noises either constantly or at intervals, altogether creating the hum they can hear throughout the entire ship. Unlike the rest of the ship, this area isn't as clean, so leaning on anything might leave some grease on your clothes. Space grease. That's normal.
Garden - Although it can probably be better described as a space greenhouse. A large variety of plants are grown here, ranging from flowers to fruits and vegetables. Though the majority are kinds that can be found on Earth, there is a section dedicated to ones that are a little more strange.
??? - The door to this room is difficult to open, but with enough effort it's possible. Inside is what appears to be an operating room, although a mostly empty one. At one side stands a sink with an empty, oddly stained bucket inside it. Next to the sink is a table with surgical instruments on it, such as scalpels, drills, saws, and other mundane items. In contrast to the bucket, these seem thoroughly clean. An empty operating table sits in the center of the room. There are restraints attached to it, and some seem to be broken as if they were pulled off. A few of those odd stains are on it, but it's fine. This is fine.
SPACE
The Moon - The only way to reach the moon is by taking one of the two shuttles down to it on a trip that takes about half an hour. There is a low amount of gravity on this moon, and to counter it, the spacesuits are rather heavy and may be difficult to maneuver in at first. Located on the surface of the moon are four roving vehicles that can seat up to three people each.
The immediate area is rocky, with gigantic canyons and mountains surrounding it. The rovers will have little difficulty traveling in these areas, but be careful with going too far. The farther they get away from the landing area, the more ice appears. Soon the landscape appears to be completely frozen over, and any wrong step might cause a crack in the ice to appear. Eventually, explorers will see signs that state, ONLY CROSS THIS POINT WITH AUTHORIZATION. If your character ventures past these signs, please contact the mods.