Entry tags:
LOCATIONS
LOCATIONS ![]() ★ MAP The Realm has a quiet little town, resembling something from the turn of the century. The streets are neatly paved with shops and hedges. The scenery is so quaint and charming that it feels like there should be a bounce to every step as participants walk down the path. If they were to listen intently, it might almost sound like a marching band is playing somewhere. A forest surrounds the town on the south, east, and west sides. Participants are welcome to go wandering in them, and they'll find cute and cuddly woodland creatures, beautiful flowers, and amazing scenic areas. However, they will also find that after a certain point, they are unable to go any farther due to an invisible barrier. Here, they can see a darker, more dense part of the forest, and maybe from the corner of their eye, a shadow shifting in the darkness. Anyway, look at those bunnies! However, starting the Monday of the first week, occasionally Participants may find that they're able to walk a little deeper into the forest than they were able to before. Here, they may run into animals that are more dangerous in nature, and who will attack if they feel provoked. The north end of the town stops at a river. While it doesn't look too deep, and the water is calm, it's probably best not to go swimming. If your character tries to swim at night, please inform the mods. A single bridge serves as the only way across the gateway. And towards the south, beyond the forest, is a large, white castle. It stands, majestic, almost sparkling in both sun and moonlight. Oddly, no matter where participants are standing, it seems to be the exact same distance away. |
THE TOWN ![]() The Emporium - The exterior of the building is welcoming, with windows lined with various eye-catching trinkets, ranging from stuffed animals to t-shirts. After stepping inside, the very first thing that will greet guests is a statue made out of L*gos. Yes, the black bar is somehow there. The interior is filled with row upon row of shelves filled with different items. There is a collection of stuffed animals, ranging in size from small enough to hide in your pocket to some as big as a toddler. There's a wide range of other toys as well, like dolls, L*gos, puzzles, and more. Different display cases show off pins, lanyards, keychains, sunglasses, jewelry, and other accessories. Participants may even find one of those keychains with their name on it...? If you consider it a typical souvenir item, it's here. Cups, shot glasses, pens, t-shirts, hats... Everything is stacked neatly, proudly displaying the silhouette of a castle. There are also now items featuring tigers, rabbits, goats, swans, wolves, and foxes. However, there is no one at the cash register, so it seems like participants can't purchase anything. If someone wishes to steal from the shop, please comment here. Planetarium - A stone building that doesn't really match the decor of the rest of the area. There is no exterior identifiers that will tell participants what this building is for, so maybe they should go inside to check? Plaza Inn - A two-story building that provides housing. The first floor consists of a lobby area, a bathroom, a dining hall, and a kitchen. The second floor has twenty rooms that each participant has been assigned to. Please see the housing comment for more information. The lobby has a front desk right next to the main entrance. Though there is never anyone behind it, the desk is neat and orderly, with a cup full of pens for the taking, organized folders of paperwork, and a computer. However, if looked at more closely, the papers will be found to be blank, and the computer won't turn on. At least the pens still work? There are three large white sofas, as well as a few scattered chairs around the lobby. Feel free to get comfortable. The bathroom is a simple three stall room. A single toilet is in each stall, and near the door are three sinks. Keep it tidy! Participants may eat their meals in the dining hall at any time as the doors are always open. There are four tables, all decorated with white tablecloths and silverware. To the back of the room is a door that leads to the kitchen. While the kitchen isn't anything too fancy, it does come with two fridges, a walk-in freezer, two ovens with stoves, and plenty of counter space. The cabinets, as well as a large walk-in closet, are filled with any of the goods that are needed to prepare a meal! Please be aware that no meals will be served in this inn, and that participants must cook their own food. Furthermore, a small kamidana has been set up. There is also a washer and dryer behind the inn. If someone wishes to pocket anything from the inn, please comment here. Penny Arcade - A building filled with all of everyone's favorite arcade games. Want to place Smac-A-Mole? Or arcade basketball? That fun dancing game, DDE? Everything is here, even Macman and Monkey Kong! Despite its name, it does not actually cost a penny (or anything) to play here. Railroad Station - Strangely, despite the lack of train tracks or even a train, there is a railroad station here. Once inside, there are six turnstiles that must be stepped through to get to the rest of the station. Benches are placed around the building so one can comfortably rest while waiting for their (nonexistent) train. Straight across from the entrance are fully functional ticket machines. They're nice and shiny! There is also a single stall bathroom to the left of the building. On the right side is an office that is locked. First Aid Station - The first aid station is a neatly organized and clean building that is packed with typical medical needs. Things like bandages, painkillers, gloves, etc. can all be found here—if it can be found in a doctor's office or pharmacy, it can be found here. However, if there's anything really specific that your character is looking for (like a particular type of medicine), please ask the mods for confirmation on whether it's in stock or not. Security Office - The security office is a dark room with no apparent light switch to brighten it up, but that's fine, as there seems to be other light sources! One of the walls is completely covered in television screens, where participants can see their past public antics since their arrival. It is important to note that the screens do not display anything that is currently happening, only events that already have. Besides that, in the corner is a single desk with a computer and chair. Story Book Shop - A cozy little store, the Story Book Shop is supplied with a large variety of different types of books and magazines. Anything from recipe books to war strategy guides to steamy romance novels can be found here. Participants might even find books they may recognize from home... well. If they remember them, anyway. |
NORTHERN AREA ![]() If participants try to completely cross the bridge, they'll find themselves blocked by an invisible barrier. On the other side of the barrier is nothing but an empty field. |
NAVIGATION locations ₓ˚. statuses *+:。 ic profiles :ₓo ic rules ・゚゚・。 audience requests murder proposals 。✧o private conversations ・゚o。 curfew ・゚✧ memories |




THE CASTLE - WEEK 7
Participants will notice that the castle suddenly doesn't seem as far away anymore. In fact, if they walk towards it, they will find that they are actually getting closer? Walking through the forest, there will be no barrier that stops them as they finally reach the castle. However, those who have been here before may notice that it seems a little more rundown than it had been previously. Weird. Even more, besides the glitching, every now and then, for a split second, everything will be completely white and empty before returning to normal.
THE CASTLE
The Grounds - Unlike the grounds of the castle from the fifth week, these aren't as cared for. That said, they also aren't exactly neglected... there just isn't much here. There is a spacious lawn in front of it with a dirt path leading up to the castle's entrance. There are a few spots here and there that, if one were to look at them for long enough, they would get the impression that something was supposed to be there, like a tree or some hedges, but instead it's just a blank space. However, trying to walk around the castle to get to see what's behind it will just lead into a barrier blocking the path. It seems like you're not allowed back there. The other side of the barrier is just grass though.
The Basement - Tucked next to the side of the building is an entrance to the basement. It seems primarily unused, with a pile of broken computers in a corner. A few other things have been deposited down here, like random items from the northern areas. One part of the rooms seems to be in much neater condition than the rest, but it's empty. Somehow, it gives the feeling that something is supposed to be there though.
FIRST FLOOR
Entering the castle will bring participants to a large room that has six doors, as well as stairs in the middle of them that lead straight to the second floor.
Queen Room - The room is wide, vast and frankly beautiful. There's a crystal light embedded in the ceiling, surrounded by various phases of the moon. As well, those are on the walls, above what seems to be murals depicting various people. There are also gold decorations on the walls. At the center of the room, taking most of the space up, there's a wide round pink table surrounded by numerous chairs ornate with gold and crystals.
King Room - This room is decorated almost like a coffee shop, with a few booths and tables and a couple of windows. There's a counter where an arrangement of different drinks can be ordered from, even though there's no one behind it. However, if one were to look outside of any of the windows, instead of the castle grounds, there is a view of Mumbai's slums.
Bishop Room - Instead of simply a normal room, it seems like they're at some sort of park. There are a trees, flowers, and a pathway to walk on. A few benches line the path.
Rook Room - The room looks like a typical open office. There are various desks, with computers to denote the separate seats, and each area generically decorated to look somewhat lived in. In one corner, there's what looks to be a break area, complete with a coffee machine.
Knight Room - The room is pitch black, but they will still be able to see despite that. Under their feet is what looks to be water, with a pattern that almost resembles the galaxy if they focus; however, there is no wetness. The walls are made of some sort of... jagged, rock-like material? There seem to be skulls and bones embedded in it higher up, but it's probably fine.
Pawn Room - The room looks like a pub. The floor and the walls are both wooden, despite the castle very much not being so. Alongside the right wall there's a dart board next to a karaoke and pinball machine, though the pinball machine seems to be out of order. There are two empty wooden tables with a few chairs around them, and a bar at the back of the room with a couple of stools for sitting. There's alcohol lining the shelves behind the bar.
SECOND FLOOR
This floor mostly consists of long hallways, with doors unevenly spaced out throughout them. It's extremely easy to get lost down these hallways, to the point where it might feel like the castle is purposely trying to get people turned around. For many of the doors, if one were to try to open them, the door will suddenly glitch out of existence, leaving only a black wall in its place.
The Kitchen - The kitchen is rather spacious room, with state of the art appliances. Ever needed a blast chiller? Well, there's one here for some reason! Many people at once can be in here comfortably, but remember to keep six feet apart for safety.
??? Bedroom - This room looks to be a girl's bedroom, with a lot of soft pastel colors and very neatly organized. There's a bed that's covered in a lot of stuffed animals, although there's more rabbits than anything else. There's a desk, with a few papers on it with randomly scrawled notes. Some things still visible are blue haired girl?? time traveler or data entity??, 15,527 loops, blue monster relates to who, and a sketch of this. Next to them is a photo. In the closet are a few outfits gathered over the last few weeks, as well as a maid one.
??? Bedroom - The room looks to be a bachelor studio, with a kitchen area, a living area, and a work area, all kept clean and tidy and decorated impersonally. In the living area, there's a music player that plays from a selection of minidiscs, and on a table by the bed is a bottle of sleeping pills from the first aid station. On the desk in the work area is a photo of what looks like a mall cafe, as well as a laptop. If anyone tries turning on the laptop, it takes them to a login screen, i.e. it's locked.
??? Bedroom - The interior of this room looks like an abandoned church. There's a large hole in the ceiling where, for some reason, sunlight is filtering through despite there being many floors above it. Under the sunlight, a group of yellow flowers grow. Where the pews are, one of them is replaced by a simple cot.
??? Bedroom - Inside is a dim room, lit only by whatever light enters through the window. The room is completely empty, save for a stone coffin in the center. If anyone removes the lid, the coffin contains an assortment of items: dried flowers, paper money, two drawings, shutter shades, an eyepatch, a cheap pirate necklace with a doubloon with a skull on it, a folded piece of paper that says "OPEN FOR A SURPRISE" on the outside and says "IOU BAKED GOODS" on the inside, an arrow, a book about drawing, a colouring book, another colouring book, a black cowboy hat, a plush keychain, and two folded notes. There is also a photo, with something scrawled on the back: Did this happen? It doesn't exist within the memories of my time with him, in his childhood. His name is Ares. Do not forget again.
??? Bedroom - This is a rather fancy bedroom, fit for royalty. Everything is decorated in pastel colours, with elegant-looking furniture and windows that resemble stained glass. Inside the drawers, closet, etc. are various knickknacks. Hanging on the wall is a painted scroll—done by the same artist who did the kamidana portraits—of Swan with what appears to be multiple participants. Oddly, the bed is suspended all the way up near the ceiling, with stepping platforms to reach it.
??? Bedroom - This room is set up to look like a dorm room, with two sets up bunkbeds. On the walls are some motivational posts that say things like FOR A BETTER FUTURE, with lmao has been written on the margins of it. While half of the bunks are untouched, one of the bottom ones has a few items on it, like a cowboy hat, a flower crown, this monstrosity, and a panda kigu, while one of the top bunks is what seems actually slept in. On a desk is a photo, although the two redheads, the blonde, and the boy in the scarf are crossed off with a question mark next to the remaining boy. Next to the photo is a kitchen knife, but not one recognizable from here.
Meeting Room - This room mostly consists of just one long table. Around it are six identical chairs. Tucked in a corner is a pile of the gift bags that the participants had received their first day here, with their contents strewn about. On the table are some pieces of paper, most blank but some that were written on. However, the text is all glitched out.
THIRD FLOOR AND ABOVE
Going to the third floor, everything seems... wrong. The hallway is glitching considerably, and there are pieces of walls and floor missing, like they were just scooped out of their spot. Opening doorways will make them just vanish, or they will simply open to an empty void. Stepping into this void will make whoever it is get stuck in one of those infinite loops of falling.
While there are thirteen floors total, all of the ones above this point only get worse and worse the higher one goes. By the top floor, it is so badly glitched out it's basically impossible to step off the stairs and explore.