retellers: (0)
🐐🐺🐰🦊🐯🦢 ([personal profile] retellers) wrote 2020-07-28 06:36 pm (UTC)

NORTHERN AREA - WEEK 5




Stepping off the bridge will bring participants to a quaint, pleasant little town. Everything about it gives the impression that animals will burst into song at any moment—the bright colors, the rabbits happily hopping across the cobbled streets, pies baking at windowsills...

To the north stands a tall castle that at first glance might be mistaken for the one that participants see regularly, but this one seems to be pink and sparkly? And to the south is... well, another castle, hidden behind a forest and a field of thorns. It's probably fine.

The Town - Resembling what could be a small European town from past century, it really is quite cozy here. Despite the lack of townspeople around, it still somehow gives the impression of being busy, probably due to the sound of birds chirping and the constant smell of baked goods in the air.

There is a cart giving out turkey legs, as well as a bakery nearby it filled with many delicious pastries, pies, and cakes. The shop also has different kinds of tea and coffee. While there is nowhere to eat inside the bakery, a few tables and chairs are located outside.

Next to the shop is a tailor's filled with clothes, and on the other side of that is a blacksmith. Here, there are various swords and shields on display. Please comment here if you attempt to steal anything.

In the center of the town is a courtyard with a stage that has multiple uses, from executions to traveling performers! At the moment, there's a puppet show going on. Have a seat, and you can watch a reenactment of... previous trials? Except the acts are extremely exaggerated and not super accurate as to what really happened, almost like they're being made fun of. Weird. There also doesn't seem to be any people here, so the puppets are just moving on their own. That's fun.

The Pink Castle - Bright and lavish, this castle stands out against the skyline. The grounds are large, with a variety of different decorations throughout them. It looks as if whoever decided the aesthetic thought that the more there is, the better. There is a large collection of different topiaries as well as beautiful flower gardens. At some of the larger gardens are gazebos where one can rest while enjoying the scenery.

At the back of the castle is a massive hedge maze. At the start, the maze is rather easy, with walls that can be easily peeked over if someone is tall enough. But the deeper one goes into the maze, the more twists and turns there are, and the walls are suddenly well over nine feet. Whispering can be heard, almost as if there is someone right behind you, but of course there's nobody there. Strange, floating lights can be seen floating in the distance before vanishing. Eventually, at a certain point, there is a sign that reads TURN BACK NOW. Please inform the mods if your character wishes to keep going.

Heading inside the castle takes participants to a grand foyer, with a winding staircase that leads up to the upper floors. To the left of the entrance is a door that goes to a sitting area, filled with cushy chairs and sofas to dramatically faint on if the need ever arises. Here, people can play games like cards, chess, checkers, and the like.

Across from the sitting room is a music room filled with many different instruments—pianos, violins, harps, and more. Strangely, even items that don't really fit in this era are here, but they're tucked away in a corner, as if whoever set up this room didn't know what to do with them.

While there are other doors on first floor, they seem to be locked. Going up to the second, right when you step onto the landing, there are two massive doors. These are also locked, but the soft sounds of music can be heard behind them.

Heading left, a door opens to a grand spa area. It has many large baths, a sauna, and various items to get pampered with, like for hair as well as skin and makeup. To the right of the locked doors seems to be some sort of meeting room, with a table in the center of it. Maps are strewn across it, detailing other lands, although some might seem a little familiar. There also seems to be battle strategies written down, so this room may actually be better described as a war room.

While there are more doors, they also are locked. The staircase goes up another floor, but a barrier blocks participants from going any higher than this.

The Woods - There is something strange about these woods, but it's hard to figure it out right away. At first, there's nothing too out of the ordinary... in fact, they're a little similar to the one back in the main area. Animals ranging from rabbits, deer, and even bears lurk around the trees. There are a few flowing streams around with perfectly clear water that's safe to drink. It's the kind of peaceful area where one might go on a hike or have a picnic.

But tread carefully, because one might find themselves in the middle of a fairy circle. Or at a bridge where they may meet a troll that won't let them pass. Are those gnomes hiding behind some bushes? Well, duh, they live here. Be careful about getting too close to the fairies, they do like to bite.

Participants who venture even deeper into the woods will eventually reach a dead end. More specifically, they will reach a giant wall of thorns that block the path. Please inform the mods if your characters attempt to go through them. Beyond the thorns, the top of a black castle can be seen from a distance.

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