The first thing one might notice is the smell of the ocean. This time, the bridge leads to what seems to be a port town. A dock with a few boats are what's immediately in view, with one large ship anchored there. A tall fort stands guard, blocking any potential enemies from attacking the seaside town that's within it. Although, on closer inspection, this town might not be as calm as it appears...? Well, that's not our business.
Going beyond the town, there is a swamp that takes up the majority of this area. It's probably best not to go wandering.
The Port - Normally bustling with activity, the port area is rather quiet now. There are numerous smaller ships anchored at its various docks, and they're all easy to take if one wanted to take a quick sailing trip on the ocean! However, if someone were to try to take a boat too far out to sea, they will eventually hit a barrier. An invisible one, not a sea reef.
The Howling Rose - Far larger than any of the other boats resting at the port stands a great ship that is able to be boarded. Quite the majestic sight, it consists of three decks. The upper deck has everything needed for running a ship—the sails, cannons, helm, crow's nest, and all of the works. There's even a plank to push people into the sea! A door leads to the captain's quarters, decorated with a small but lavishly decorated bed tucked in the corner, a table that is absolutely covered in maps, as well as chests and drawers that all seem to require a key to open.
A trip down some stairs lead to the next deck, where things are a little less orderly. While it's been cleaned down, there is still evidence of some grime that couldn't be completely wiped away. This floor is split up into a few different areas: what serves as the kitchen to make the crew's meals, an area with more cannons and other ammunition, and the crew's sleeping quarters.
The deck below that one is split into two sections. One part has holding cells, for prisoners or anyone else who needs to be locked away. This particular area did not get the same cleaning treatment... in fact, there are definitely more than a few suspicion stains here and there. The other section of this deck is for cargo. More ammunition is kept down here, and a large variety of other types of items that might have been found on a voyage. One collection of chests have a lot of locks on them.
The Fort - An old structure used to keep the town safe from any attackers. Its walls span around the entire length of the bay where the port is. The length the wall has a walking area on the very top, and there are cannons at designated areas that are usable if armed. Also on the roof of the fort is an open area, where gatherings could occur. There is a contraption near the end used for hangings, with a noose helpfully already tied there.
On the ground level is a spacious courtyard. On the left side of it are three buildings that used to lodge soldiers. Inside each are a dozen twin sized beds... although looking at the state of them, they do not seem to be that comfortable. But maybe you're into back pain! There is a fourth building that is clearly meant to be where they have meals, but it's void of any food. On closer inspection, a few pieces of bread or vegetables might be scattered around the ground, going from the kitchen to the exit. The kitchen is also strangely empty. Guess someone beat you all to the knives.
There is another, larger building connected to the walls. Inside is a jail area, although the doors all look as if they were damaged and broken into. There are a few other rooms, but they're mostly all locked, or the insides were so ransacked it's difficult to tell what the room originally was.
The Town - Beyond the fort is a small seaside town. While the majority of the buildings are locked and not accessible, there are a few still open to go inside and explore. There are a few houses scattered around, but the ones that are unlocked are completely empty of any furniture or items, even though from the outside they look lived in. Strangely with these, after you enter them once, they will lock behind you.
A pub is situated in the center of the town. Inside it, participants can order different dishes that one would expect from an area frequented by sailors—a lot of fish dishes, meat, and, of course, booze. Even though there is a door leading to the kitchen, it's impossible to open the door.
A tailor's shop is next to the pub. Here, you can get clothes that are in style.
The Swamp - Past the town and beyond the fort's protection are some woods that eventually turn into a swamp. Much of this area still remains unexplored, so any manmade pathways stop early on. Wild animals roam here, such as crocodiles, snakes, and more. Please inform the mods if you wish to go in more deeply.
NORTHERN AREA - WEEK 2
The first thing one might notice is the smell of the ocean. This time, the bridge leads to what seems to be a port town. A dock with a few boats are what's immediately in view, with one large ship anchored there. A tall fort stands guard, blocking any potential enemies from attacking the seaside town that's within it. Although, on closer inspection, this town might not be as calm as it appears...? Well, that's not our business.
Going beyond the town, there is a swamp that takes up the majority of this area. It's probably best not to go wandering.
The Port - Normally bustling with activity, the port area is rather quiet now. There are numerous smaller ships anchored at its various docks, and they're all easy to take if one wanted to take a quick sailing trip on the ocean! However, if someone were to try to take a boat too far out to sea, they will eventually hit a barrier. An invisible one, not a sea reef.
The Howling Rose - Far larger than any of the other boats resting at the port stands a great ship that is able to be boarded. Quite the majestic sight, it consists of three decks. The upper deck has everything needed for running a ship—the sails, cannons, helm, crow's nest, and all of the works. There's even a plank to push people into the sea! A door leads to the captain's quarters, decorated with a small but lavishly decorated bed tucked in the corner, a table that is absolutely covered in maps, as well as chests and drawers that all seem to require a key to open.
A trip down some stairs lead to the next deck, where things are a little less orderly. While it's been cleaned down, there is still evidence of some grime that couldn't be completely wiped away. This floor is split up into a few different areas: what serves as the kitchen to make the crew's meals, an area with more cannons and other ammunition, and the crew's sleeping quarters.
The deck below that one is split into two sections. One part has holding cells, for prisoners or anyone else who needs to be locked away. This particular area did not get the same cleaning treatment... in fact, there are definitely more than a few suspicion stains here and there. The other section of this deck is for cargo. More ammunition is kept down here, and a large variety of other types of items that might have been found on a voyage. One collection of chests have a lot of locks on them.
The Fort - An old structure used to keep the town safe from any attackers. Its walls span around the entire length of the bay where the port is. The length the wall has a walking area on the very top, and there are cannons at designated areas that are usable if armed. Also on the roof of the fort is an open area, where gatherings could occur. There is a contraption near the end used for hangings, with a noose helpfully already tied there.
On the ground level is a spacious courtyard. On the left side of it are three buildings that used to lodge soldiers. Inside each are a dozen twin sized beds... although looking at the state of them, they do not seem to be that comfortable. But maybe you're into back pain! There is a fourth building that is clearly meant to be where they have meals, but it's void of any food. On closer inspection, a few pieces of bread or vegetables might be scattered around the ground, going from the kitchen to the exit. The kitchen is also strangely empty. Guess someone beat you all to the knives.
There is another, larger building connected to the walls. Inside is a jail area, although the doors all look as if they were damaged and broken into. There are a few other rooms, but they're mostly all locked, or the insides were so ransacked it's difficult to tell what the room originally was.
The Town - Beyond the fort is a small seaside town. While the majority of the buildings are locked and not accessible, there are a few still open to go inside and explore. There are a few houses scattered around, but the ones that are unlocked are completely empty of any furniture or items, even though from the outside they look lived in. Strangely with these, after you enter them once, they will lock behind you.
A pub is situated in the center of the town. Inside it, participants can order different dishes that one would expect from an area frequented by sailors—a lot of fish dishes, meat, and, of course, booze. Even though there is a door leading to the kitchen, it's impossible to open the door.
A tailor's shop is next to the pub. Here, you can get clothes that are in style.
The Swamp - Past the town and beyond the fort's protection are some woods that eventually turn into a swamp. Much of this area still remains unexplored, so any manmade pathways stop early on. Wild animals roam here, such as crocodiles, snakes, and more. Please inform the mods if you wish to go in more deeply.